Manages the undoable operation stack.
| C# | Visual Basic | Visual C++ |
public class UndoManager
Public Class UndoManager
public ref class UndoManager
| All Members | Constructors | Methods | Events | ||
| Icon | Member | Description |
|---|---|---|
| UndoManager()()() |
Constructor
| |
| BufferAddedTo |
Indicates that an operation has been added
| |
| BufferEmptied |
Indicates there are no more operations to undo
| |
| Dispose()()() |
Cleans up resources
| |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
| g_WordAdded(Object, WordAddedEventArgs) |
Handles word added events
| |
| g_WordChanged(Object, WordChangedEventArgs) |
Handles word changed events
| |
| g_WordIgnored(Object, WordIgnoredEventArgs) |
Handles word ignored events
| |
| GetHashCode()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
| GetType()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
| MemberwiseClone()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
| Pop()()() |
Pops off the last operation from the stack
| |
| Reset()()() |
Resets the stack to empty.
| |
| ToString()()() | (Inherited from Object.) |
| Object | |
| UndoManager | |